Mods FAQ: Skyrim Mod Tutorial (2023)

Mods FAQ: Skyrim Mod Tutorial



This tutorial covers some ways to achieve specific functionality in the CK. I have focused on problems that are relatively common or generally go unanswered, particularly those that I have struggled with myself. You can view this as a list of smaller tutorials on relatively small topics. I will expand this post if I find more problems in theSkyrim Nexus-Foren(modification only).

The included tutorials cover the following topics: performing an NPC attack in dialogue, changing a weapon's attack speed, creating a new combat style, writing a unique event, and writing items in a container. For instructions, seeCreation of compatibility patcheselsewhere.

We use the terms CK, Mod, Branch, Topic, Info, and Response. The CK is the creation kit, the tool used to modify Skyrim. A mod is a modification of the game, a branch is a collection of themes; a topic is a collection of information; An information is a collection of responses compiled for a single circumstance. A reply is a single line of dialogue.

Now that that's out of the way, let's get started.

Perform an NPC attack in the dialogue.

This tutorial can teach you how to use dialogue to start a fight with the player or other NPCs. A good example of this is meeting the Old Orc. (Go to step 4 if you just want to paste the code.)

1) Open your mission in Character-->Mission tab. (I'm assuming you've already created a quest. If not, create one now.)

2) Switch to the Dialog Views tab or the Player Dialog tab, whichever you prefer.

3) Find the information where you want the speaker to attack the player.

4) In the Papyrus Fragment field in the End section, enter the following code:


5) Click the Compile button. If you typed it correctly, you shouldn't see any errors. If so, please try again.

6) Save and exit CK. Try it. If the NPC doesn't attack you, repeat the steps.


For those who don't understand Papyrus snippets, they are essentially little snippets of code. They are part of a larger script, but you can edit any part of the larger script within these papyrus fragments. They are a snippet of the script preset for you. In our example we put the papyrus fragment last. This means that the code will be executed as soon as the NPC stops talking. If we put it in the "Get Started" section, it would execute accordingly.

AkSpeaker is a reference to the NPC speaking. Like all Ak references, it finds the object it points to and performs any action after point on that object. StartCombat forces the NPC to start the fight with the reference in parentheses. In our case we call Game.GetPlayer, a function used to find the player reference. You can also define a property and replace Game.GetPlayer with it if you want the NPC to start a fight with another actor. For our script, however, this will work just fine.

Note that the NPC with low health will run away from the player if their trust (found in the AI ​​data in their NPC editor) is higher.

Add elements to a container through a script

In this tutorial, you will learn how to create scripts to add items to a container and how to do it at a specific stage of a mission. Continue with step 3 for the script or step 5 for the script with search stages. Many thanks to IshaeaMeradin for helping me fix some issues here.

1) Open (or create) your script with the editor of your choice (or the built-in CK editor).

2) Add a property pointing to the element you want to add. For this script we will use the example Gold001. As Ishara pointed out on the forums, since we attached the script to the container, we don't need a property on the container. We can use Self instead. We'll use the onActivate event, but you can use a different one for your own script. (OnActivate adds the element when the container is activated and, unlike Oblivion, automatically opens its container unless you add additional code to indicate otherwise.)

3) Enter the following:

script name Your script name Extends ObjectReference

MiscObject Property Gold001 Auto; This should be a property on the element to add to the container

Evento onActivate(Actor AkActionRef)

If akActionRef == Game.GetPlayer()

Self.AddItem(Oro001, 100)

It will end if


4) Save your script and attach it to your container. Make sure all properties point to something.

To add only at a specific level:

5) Click the Edit Properties button by right clicking on your script and selecting it.

6) Add a property that we'll call MyQuest and attach it to your quest (the one with a phase that allows the object to be added to the container).

Make sure to auto tag it at the end like our other properties. In our example, let's say stage 30 is the one that adds the item to the container, but it could be any stage.

7) Open your script and change the script as follows:

script name Your script name Extends ObjectReference

MiscObject Property Gold001 Auto; This should be a property on the element to add to the container
Quest property MyQuest Auto

Evento onActivate(Actor AkActionRef)

If akActionRef == Game.GetPlayer() && MyQuest.GetStage() == 30

Self.AddItem(Oro001, 100)

It will end if



For the usual addition of items, it's pretty simple. If the person who opened the container (the reference who performed an action on the object the script is attached to - akActionRef) is the player, add their predefined object to the chest. Then have the player activate the chest as normal.

When adding elements in the search phase, the script does the same thing as above with an if statement added. When AkActionRef is the player

yYour mission is at stage 30, then the item is added and the player activates the chest.Change the attack speed of a weapon

In this tutorial, you'll learn how to change a weapon's attack speed, from incredibly slow to ultra-fast, or anywhere in between. Note: This must be done individually for each weapon you want to mod.

1) Open the CK. Load your mod as the active file and your masters when editing a weapon in this mod. If not, check the boxes next to Skyrim.esm and Update.esm.

2) Find the weapon you want to modify. It should be under Items > Weapons. You can use the object window filter to find it. We're looking for the Steel Warhammer, so search for "steel" in the item window filter and scroll until you find it (ie the Steel Warhammer). Then double click on it to "open" it.

3) Make sure you are in the game data tab for the weapon. This is found in the value and name section. If you're not on the Game Data tab, click on it to get there.

4) Where it says weapon speed, change it to your liking. I set mine at 8 o'clock so I can tell the difference.

5) Save your plugin. (File>Save or the disk icon next to the folder on the main toolbar). Name it what you want. I call mine 'Steel Warhammer - Speed ​​Edition'. Close the CK.

6) Up your game. Go to Data Files and check the box next to Steel Warhammer - Speed ​​​​​​Edition.esp, as well as its masters. (Skyrim.esm and Update.esm for us. Masters are the names you checked when you loaded your plugin into the CK.)

7) Go find the Steel Warhammer. spin it it's super fast You're all set! Repeat steps 2-5 for each weapon you want to modify.


It's pretty easy. They change the speed of the weapon: how fast it swings, shoots or stabs. Increase the value to be faster. Decrease to be slower. The default value is usually 1.0 for swords and between 0.6 and 0.8 for two-handed weapons.

Creating a new fighting style.

In this tutorial you will learn how to create a new fighting style that you can apply to any NPC in the game. A fighting style determines how the NPC fights and which fighting style they prefer.

1) Open the CK. Check the boxes next to Skyrim.esm and Update.esm. If you have your own mod that you want to add a fighting style to, set it as the active file. Click OK and let CK load. Save your mod using the disk icon next to the folder icon. Name it something. Mine is 'Awesome Combat Styles'.

2) Go to Miscellaneous>Fighting Style and right click on the right side of the item window. Select New.

3) A command prompt should appear. Give an identification to your fighting style. I'll call mine 'csCSoA01' (CombatStyleCombatStylesofAwesome01). Maybe a little superfluous, but after that

correct naming conventionsalways is good

4) Now start editing your fighting style. Refer

hereto see what all the values ​​mean.

5) Close and exit the command prompt by pressing OK. Save your plugin with the same icon as before and exit CK. Are you ready. You can now apply the fighting style to an NPC in the dropdown menu of the AI ​​tab of their editor. (Not the AI ​​packs, but the other AI behaviour, I think.)

If you want, you can change the fighting style through scripted dialogues. the function isSet Combat Style, but requires the use of SKSE. It doesn't persist in saved games though, so be sure to use it.OnPlayerLoadJuego.

Using SKSE functions

This way you also use features from other mods/resources like SkyUILib, SkyUI or FISS.

In this tutorial, you will learn how to use SKSE functions or events in your scripts.

1) Go to the SKSE website,

2) Charge the7z fileVersion of the latest version of SKSE (you can choose the beta version or the latest, I usually use the beta version, but if you don't want access to its features, that's fine).

3) Extract the contents of the archive to your Skyrim folder (containing TESV.exe and such) and say yes to everything when prompted to replace something.

4) Now, to use SKSE functions in your script, you must... Use them like any other function or event. For them to work, the user must have SKSE at the version they are using or higher. You may have version 7z or the installer installed.


To use functions and events, these functions and events are defined in SOURCE scripts: PSC files found in Skyrim/Data/Scripts/Source. The SKSE installer contains only the PEX files; Version 7z includes the source files. Only someone modifying/scripting needs the source files, users can only have the PEX files to keep things running smoothly.



25/06/2014 08:45:19 a. m.

Thank you very much. I had problems with the fighting styles. that helped a lot


Katsuro Kurotsuki

05/07/2014 18:04:28

I have been playing around with new spells in ck to make my mage game more exciting. I was able to create the spells, but I want the animations to appear for each individual spell. For example, I created a spell called Elemental Force that essentially combines Flames Frostbite and Sparks when Flames first charges and is the only animation that appears. How would I change it so that all animations appear and even the spell in hand shows frost and sparks? Is it a simple solution in ck or does it require scripting?



28/07/2014 11:42:11 a. m.

The animations are quite unwieldy and very complex. I don't work with them much so maybe it's not entirely accurate. I think you're asking if your custom spell could have a custom animation while in the player's or an NPC's hand (when equipped), like a swirling mix of fire and frost or something. I'm not sure if it's an animation or a texture/mesh, but it will require you to create new animations/textures/meshes, which is quite difficult and can be time consuming. You can post on the Nexus forums for more information, as there are probably people with more animation experience than me.



28/7/2014 5:20:23 a. m.

The animations are quite unwieldy and very complex. I don't work with them much so maybe it's not entirely accurate. I'm directly asking if your custom spell could have a custom animation while in the player's or an NPC's hand (when equipped) like a swirling mix of fire and frost or something. I'm not sure if it's an animation or a texture/mesh, but it will require you to create new animations/textures/meshes, which is quite difficult and can be time consuming. You can post on the Nexus forums for more information, as there are probably people with more animation experience than me.


breath of emptiness

08/05/2014 15:21:51

Hey, I was hoping someone could help me out with a search mod I'm testing. I want when the player sleeps in a bed, they have a "dream" and are sent to another space to fulfill their dream quest and then return to where they were sleeping. I'm new to modding but have played around with the build kit a bit but not sure where to start. Any help would be highly appreciated.


08/05/2014 17:26:13

I'll try that. I'll report back once I figure it out, it's a little trickier than I expected.


06/08/2014 06:55:05

In order. I've created a tutorial for you and will be posting a slightly more refined one soon as a new tutorial. Here is the link:

If you have any questions, please email me at


breath of emptiness

06/08/2014 12:01:32 p. m.

Thanks, that will help me a lot!

night diver

30/9/2014 5:28:52 a. m.

I'm having trouble using an asset from the Frostfall mod, specifically Deadwood in a crafting recipe to craft some tent poles for the adventurer's backpack mod. I have no problem using just firewood, but I'm trying to make it more immersive. I have never scavenged for a pile of firewood to build anything other than carve something. Deadwood absolutely: hammocks, monkey bridges, and shelters, to name a few that I built as a kid.


30/9/2014 9:44:14 a. m.

I can't help you much with the information you've given, but make sure you've .smified Frostfall with Wrye Bash and used it as the master for your Frostfall patch (or for your main file if you want). frost fall).

Or you might be able to use GetFormFromFile (MAYBE), but I've never really worked with recipe crafting and that doesn't seem like it's going to work.


night diver

30/09/2014 10:39:35 am

I think I've been working. It seems to be a general problem. I found something from T3nd0 that seems to solve the problem. Any idea why CreationKit is deleting the master files I have via WyreBash? Pretty annoying. I will try to delete the files if the path from T3nd0 fails.

I'm trying to figure out the best way to push mod resources from one mod to another mod.

Thanks for your help

30/09/2014 10:51:17 am

I'm not sure what you mean by removing the master files. If the master files are not properly skinned, they will not be allowed as master files and the mod will not work correctly.

The best way is masters and patches, though via scripts you can use GetFormFromFile or one of SKSE's load order functions (see CK wiki).

night diver

30/09/2014 11:53:30 am

I recreated the mod I'm working on with Frostfall masked using Wyre Bash and it worked like a charm. Thanks for your time.

04/05/2015 22:05:30

Hey guys, I'm working on a mod for the umbra sword, but instead of trapping souls in a soul stone, I'm using the deer prince's crystal bow enchantment and was wondering how to change the script from killing animals to killing NPCs.


06/05/2015 02:55:06

I'm not sure if there is an NPCs Killed function, but open the script with Edit Source, copy the contents, add a [new script] to your umbra sword (remove the script for the deer prince), give it a name, and paste the content of the above script. Change the name of what you pasted to the name you gave your script (whatever is after the script name, change accordingly). Then find the part that refers to Animals Killed and change it to the appropriate string/text from this list:



19/09/2015 17:06:23

This is probably a stupid question, but how can I get a dialog to fire in a specific area/when an object is fired? Let's say I have this object, when the player activates it, a message box opens, and when the player closes it, the actor comes and talks to it.



19/09/2015 17:15:03

You want to attach a script to a trigger box that looks like this:

Script Name MyScript Name Extends ObjectReference

Propiedad GlobalVariable readyToTalk Auto

Evento OnTriggerEnter(ObjectReference akActionRef)

Then compile this script, replacing the myScriptname part with the name you gave your script. In the CK go to Miscellaneous>Globals and create a new Global with the desired name. Value 0, NOT constant, short. Populate the activation box property myScriptname with the newly created Global.

Then do your dialogue and give your actor a new package. Have it write forcegreet, give the initial theme of your dialog the parameter of which dialog to start, and condition the package to GetGlobalValue yourGlobalYouMade == 1.0.

Make your dialog say once if you want them to say it only once, or just set the global value to 2 when the dialog is done.



24/09/2015 13:49:38

Thanks, but I have a problem with the forcegreet. It never seems to trigger, it compiles the script and everything else, I've added the package to my NPC, added the theme, set it to block the theme, but the NPC never comes up to me and starts a dialog. I have to talk to him to make it go off. I had this problem before with forcegreets but could never find a solution


24/09/2015 18:32:21

Make sure you have spawned a SEQ when the Start Game quest is triggered. And then check the conditions.



25/09/2015 00:22:48

This really helped with another problem I was having, so thanks for that, but the force hello is still an issue. I've set the conditions to only trigger after an item is fetched when they hit the trigger box and various other condition settings and nothing worked. Again, everything seems to work fine, but the actual forcegreet package is triggered. I know very little about scripting and have been scouring the build kit wiki if I wanted to add an evaluation pack script somewhere would that work? Where would I put it anyway? Sorry for all the questions, all your tutorials were very helpful, but I've been up all night and I'm about to bleed out.


26/09/2015 10:57:51 a. m.

You want to attach a script to the activation box that looks like this:

Evaluate Actor Property Actor Auto

Evento OnTriggerEnter(ObjectReference akActionRef)
If AkActionRef == EvaluateActor; when the person goes through the trigger
evaluateActor.evaluatePackage(); Evaluate Package
deactivate(); do once
it would end if



26/09/2015 10:58:15 a. m.

And then fill in the actor property after compile.

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How do you mod Skyrim 2022 special edition? ›

Launch The Elder Scrolls V: Skyrim Special Edition and select "Play." On the next screen, select Mods from the main menu. You may be prompted to log in using your account details the first time you open the Mods menu. If you do not have a account, you can create one here.

How do I make Skyrim look better? ›

One of the easiest ways to make Skyrim look better is to install an all-in-one texture pack. Skyrim Realistic Overhaul gets the job done admirably without slowing down one's system to a crawl. The mod itself is massive and covers a little bit of everything when it comes to re-texturing various objects.

Do I need Skyrim special edition for mods? ›

It all depends on your own capabilities and desires for your modded game. I personally still use Classic, because I've been able to make it highly stable and deliciously good-looking, and there are still several mods I want to use that aren't on SE yet. But for many other people, SE is the right choice.

Is modding Skyrim easy? ›

Skyrim is one of the easiest games on PC to mod thanks to its integration with the Steam Workshop. All you need to do is follow the links we've provided to the Workshop pages and 'Subscribe' to the mod. This will download and apply the mod to your game with no fuss at all.

Should I play Skyrim SE or AE? ›

SE and AE are the same thing, only AE comes with a bunch of CC content as well, which are simply Bethesda "approved" mods. As to your question, AE with mods will run worse than SE with mods because with AE, you're playing your hundreds of mods ALONG with all the ones that AE already comes with.

What is Skyrim's biggest mod? ›

15 Of The Biggest Skyrim Mods Ever Made
  • 4/15 Anniversary Edition and Creation Club - Everything Upscaled (8.9 GB)
  • 3/15 Cleaned Textures - Uncompressed (10.3 GB, 17.7 GB)
  • 2/15 Enderal: Forgotten Stories (16 GB)
  • 1/15 Disparity and Diversity - Diversified Individual Race Textures (17.6 GB)
14 Feb 2022

Is Skyrim difficult to mod? ›

Skyrim isn't the easiest game, but it's far from the most difficult. These mods turn the intensity up a notch. Mods are supposed to make a game more fun but the definition of that word has become flexible and even vague when it comes to video games in the advent of anomalies like Dark Souls.

What is the most popular mod in Skyrim? ›

10 Best Skyrim Mods for 2022
  • Helgen Reborn.
  • Sounds of Skyrim: Complete.
  • Apocalypse: Magic of Skyrim.
  • Diverse Dragons Collection.
  • Enderal: The Shards of Order.
  • A Quality World Map and Solstheim Map with Roads.
  • Vivid Weathers Definitive Edition: A Complete Weather & Visual Overhaul.
  • UFO: Ultimate Follower Overhaul.
22 Jun 2022

What game is similar to Skyrim? ›

The Elder Scrolls V: Skyrim

What Skyrim has the best graphics? ›

SMIM is widely regarded as one of the most exhaustive graphics mods for Skyrim. Not only does it overhaul a huge chunk of Skyrim's textures and models with an array of fixes, but it also provides several options for discerning players to reskin everything from chains to fences and tables.

Why does my Skyrim look so dark? ›

What do I do? If you are having difficulty seeing in any game location, you should try using in game solutions such as Torches or the Candlelight/Magelight spells. If you're still experiencing issues, you can adjust the Brightness setting in the “Display Settings” options.

What Skyrim mods should I install first? ›

The first mod any beginner should install is the Unofficial Skyrim Special Edition Patch. This comprehensive mod fixes many of the bugs that Bethesda missed.

Which version of Skyrim is best? ›

Every Skyrim Port Ever Released, Ranked From Worst To Best
  • 6/10 Skyrim: Special Edition (Xbox One)
  • 5/10 Skyrim (PC)
  • 4/10 Skyrim: Special Edition (Nintendo Switch)
  • 3/10 Skyrim: Anniversary Edition (Xbox Series X|S And PlayStation 5)
  • 2/10 Skyrim VR.
  • 1/10 Skyrim: Special Edition (PC)
21 Nov 2021

Should I finish Skyrim before modding? ›

Playing vanilla first really allows you to appreciate your mods for the changes they make to the base game; without playing the base game, you'll never know those changes were made and take them for granted, which in my opinion misses a little bit of the complete experience. Thanks for A2A.

Is modding a crime? ›

Modding may sometimes infringe the legal rights of the copyright owner. Some nations have laws prohibiting modding and accuse modders of attempting to overcome copy protection schemes. In the United States, the DMCA has set up stiff penalties for mods that violate the rights of intellectual property owners.

Is Skyrim appropriate for a 12 year old? ›

Skyrim features blood and gore, intense violence, sexual themes and the use of alcohol, according to the ESRB, which awarded the game a Mature rating.

Is modding a hobby? ›

For many people modding is a hobby where they can create, test ideas, or tweak a game to be smarter, easier or do amazing new things. For people looking to get into the industry, modding can be a great first step.

How many GB is Skyrim AE? ›

Memory: 8 GB RAM. Graphics: NVIDIA GTX 470 1GB /AMD HD 7870 2GB. Storage: 12 GB available space.

What is the best mod manager for Skyrim? ›

For downloading, installing, and managing Skyrim Special Edition mods, we recommend Vortex. It's simple to use, and it works with a number of other games like the Fallout series, the Witcher series, Darks Souls, XCOM 2, and lots more.

Is Skyrim AE free for SE owners? ›

If you already own Skyrim Special Edition, you can upgrade to Skyrim AE for $19.99 USD / $29.95 AUD / €19.99 / £15.99.

What is Skyrim's best sword? ›

The Dragonbane katana is obtained during the Alduin's Wall quest. It's the perfect weapon for the Dragonborn as it gives special benefits against dragons and decent base damage. When fighting Dragons, one could argue that this is the most powerful weapon in Skyrim.

What is the heaviest weapon in Skyrim? ›

The heaviest of heavy weapons, warhammers are the slowest to swing but deal the greatest amount of damage per hit. Volendrung is one of the Daedric artifacts, obtained for completing the Daedric quest "The Cursed Tribe".

How long is Skyrim 100%? ›

When focusing on the main objectives, The Elder Scrolls V: Skyrim is about 34 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 232 Hours to obtain 100% completion.

What is the hardest Skyrim mod? ›

Start Skyrim and the new mod.
  • 8/18 SkyTEST - Realistic Animals And Predators.
  • 7/18 Frostfall.
  • 6/18 Realistic Needs.
  • 5/18 Requiem.
  • 4/18 High Level Enemies.
  • 3/18 Smilodon - Combat Of Skyrim.
  • 2/18 Rebalanced Encounter Zones And Leveled Actors.
  • 1/18 Dead Is Dead.
21 Sept 2022

What is the easiest mode in Skyrim? ›

Novice -- Novice is the easiest setting, but you should still expect a challenge if you're a first-timer. Large, powerful enemies like dragons are still not to be taken lightly.

What is the most overpowered Skyrim build? ›

Stealth Archer is probably the most common and popular overpowered Skyrim character build. It revolves around utilizing the broken Sneak skill tree along with Archery in order to take down enemies stealthily. Most of the time, a Dragonborn using this build can go around one-shotting unaware opponents.

How many Skyrim mods exist? ›

Skyrim modding refers to the community-made modifications for the 2011 fantasy role-playing video game The Elder Scrolls V: Skyrim. One of the most modded video games of all time, it has nearly 70,000 mod submissions on Nexus Mods and 28,000 in the Steam Workshop.

What is the most downloaded mod? ›

What Is the Most Downloaded Minecraft Mod? The mod called 'Just Enough Items' (or JEI for short) has been downloaded over 131 million times, making it one of the most popular Minecraft mods out there.

What is the coolest thing to do in Skyrim? ›

15 Things To Do In Skyrim Most Players Never Discover
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  • The Pale Lady. ...
  • Kolb And The Dragon. ...
  • The Abandoned Prison. ...
  • Never-Ending Arrows. ...
  • Frostflow. ...
  • Darkeethus. ...
  • Rorikstead.
12 Nov 2021

Is Skyrim or Fallout 4 better? ›

Skyrim is all about spectacle and immersion, and it sells the fantasy aspect of its world and lore in such a way that is incomparable. However, Fallout 4 has Skyrim beat when it comes to overall charm and quirkiness, and it's easy to see why.

Is Skyrim better than Witcher 3? ›

Though similar, Skyrim and The Witcher 3 are very different experiences, and players will feel differently about the games depending on their preferences and playstyles. However, The Witcher 3 has enough superior mechanics that the game is a smoother and more rewarding experience for most players.

Is Skyrim or Oblivion better? ›

Many regard Oblivion as the best game for its great quests, while others argue Skyrim is the best Elder Scrolls title with its satisfying combat. While in the same franchise, they offer completely new experiences that distinguish them from each other.

What game has the most realistic graphics? ›

Revealed: 10 Games with the Most Realistic Graphics
  1. Ghost of Tsushima. IGN. ...
  2. Red Dead Redemption II. Rockstar Games. ...
  3. Call of Duty Mobile. Call of Duty: Mobile. ...
  4. GTA V. ...
  5. Death Stranding. ...
  6. Control. ...
  7. Cyberpunk 2077. ...
  8. The Last of Us: Part Two.
3 Aug 2022

Can Skyrim run over 60 FPS? ›

One of Skyrim's major flaws on PC is the game's lack of support for framerates of over 60Hz. Hacks and mods can work around this limitation, but most of them are clunky, beyond that, a lot of heavy . ini modding is required to prevent physics issues within the game at framerates of over 60FPS.

Can you turn Gore off in Skyrim? ›

While in the "Special" and "Anniversary" versions of the game you can turn the gore off, the Kill Moves of the Werewolf still displays blood. You can also kill other fantasy creatures (skeletons, giant spiders, etc).

Is Skyrim a sad game? ›

It's a bleak, depressing place. Life is hard and short, and the weather is just about unbearable to anyone who isn't a Nord. Add that there's a civil war, and then the Forsaken in the Reach are acting out…well, it's no wonder it's so dreary.

Why do I look sickly Skyrim? ›

Your character has contracted a disease. You can see which disease it is in Magic>Active Effects. To cure it, buy or create a potion of cure disease. There are also ingredients like hawk feathers that can cure disease without having to make a potion.

Does the order of mods matter? ›

Yes. Some mods require to be loaded earlier than others due to dependencies. Mod authors usually specify this in their mod descriptions. Make sure to have them in the right order.

What skills should I Max First in Skyrim? ›

Max your Enchanting, Alchemy and Smithing skills before you do anything else - The most important method for levelling is prioritising Enchanting and Smithing.

What is the best early game weapon in Skyrim? ›

The reason it's recommended is that the staff is guaranteed to create an explosion when cast at large targets like Dragons, Giants, or Mammoths. This makes it one of the best weapons to get early in Skyrim.

Why is Skyrim a 15? ›

The game was classified '15' for strong violence. There is violence throughout the game as the player attacks enemies using a range of weapons, including swords, daggers and axes. Attacks cause large spurts of blood but no realistic injury detail.

Who owns Skyrim? ›

The announcement was made last week as part of a battery of interviews and discussions that focused on the future of the publisher and its plethora of properties, including “The Elder Scrolls,” “Doom” and “Fallout.” Microsoft paid $7.5 billion to acquire ZeniMax, which includes its eight development studios: Bethesda ...

Is Skyrim on mobile? ›

Skyrim Mobile should have released long ago, but Bethesda still hasn't released a port.

Can you play modded Skyrim and still get achievements? ›

Once a game has a mod enabled, you will not be unable to unlock Achievements or Trophies. To begin earning Achievements or Trophies again, you must disable or remove all mods that have been installed and then load a save file from any point in time prior those mods being installed.

Is modding the same as cheating? ›

A mod (short for “modification”) is an alteration by players of a video game that changes one or more aspects of the game, such as how it functions or behaves, or in which they change the values of the game to their own advantage. As I said, mods are one of the many different methods of cheating.

What is the best way to mod Skyrim? ›

Here's the process:
  1. Navigate to Skyrim: Special Edition on your Steam library.
  2. Right-click on it.
  3. Select "Properties."
  4. Select "Updates."
  5. In the "Automated Updates" drop-down menu, select "Only update this game when I launch it."
  6. Use your mod manager of choice to launch Skyrim from now on.
25 Dec 2021

How do you use 2022 mods? ›

Once downloaded, players simply need to go to the 'My Modpacks' section of the program to see the full list of modpacks they have installed. They can then click on the one they want to play, and it will launch that version of the game, with the mods already enabled.

How do I manually install Skyrim mods 2022? ›

Tip 2: Learn How to Manually Install Skyrim Mods
  1. Transfer the newly downloaded mod to your New Mod folder.
  2. Open the mod's folder. ...
  3. Unzip the mod and make sure it generates a non-zipped copy of the folder.
  4. Open a new window and access your Skyrim game folder.
  5. Navigate towards the Data Folder and keep it open.
17 Jan 2020

Which version of Skyrim is best for mods 2022? ›

The differences between Skyrim Anniversary and Skyrim Special editions makes it clear that players who have not yet experienced the game at all would be fine with either purchase, but the Anniversary Edition contains both more content and better graphics, making it the best version of Skyrim available in 2022.

What is the current version of Skyrim Special Edition 2022? ›

Bethesda has released a new Skyrim update 1.26 (September 2022) on PS4, PS5(01.001. 006), Xbox Series X, and Xbox.

How do you activate a mod? ›

Open the . minecraft folder and then enter the mods folder. From here, just drag in the mods that you wish to add. Open Minecraft again and click Play, and the mods should now be loaded.

How do I put mods into forge? ›

This tutorial will show you how to install the Forge add-on and upload mods on an already existing Windows, macOS, or Linux Minecraft server.
How to Install Minecraft Mods Manually
  1. Install Minecraft Forge. ...
  2. Download the Mods You Want. ...
  3. Copy the Mod to the /mods Folder. ...
  4. Check the Mod Installation.

Why are my Skyrim mods not working? ›

If your mods are not showing up on your console even though you can see them on the website please try the following troubleshooting steps: Make sure the mod has not been removed from Make sure your console is linked to your account. Remove the mod and then re-download it.

What is the biggest Skyrim mod? ›

15 Of The Biggest Skyrim Mods Ever Made
  • 4/15 Anniversary Edition and Creation Club - Everything Upscaled (8.9 GB)
  • 3/15 Cleaned Textures - Uncompressed (10.3 GB, 17.7 GB)
  • 2/15 Enderal: Forgotten Stories (16 GB)
  • 1/15 Disparity and Diversity - Diversified Individual Race Textures (17.6 GB)
14 Feb 2022

What is the most downloaded Skyrim mod? ›

1/10 Skyrim HD - 2K Textures

This is the most downloaded The Elder Scrolls V: Skyrim mod in the history of NexusMods. This highly detailed mod presents the region of Skyrim in high-resolutions like never before. Skyrim HD – 2K Textures requires better computer specifications than the original game.

Is Skyrim 6 confirmed? ›

Elder Scrolls 6 is still in pre-production

News came to light in January 2022 that Elder Scrolls 6 may still be in pre-production according to a Bethesda HR Linked-in profile, with Howard later confirming it in June 2022.

How many GB is Skyrim? ›

Storage: 12 GB available space.

Will there be Skyrim 6? ›

It will probably be sometime this decade. Probably. We know that Starfield, launching in 2023 after its delay, is going to be finished before Elder Scrolls 6. In June 2022, Todd Howard described Elder Scrolls 6 as being in "pre-production." So hunker down—it's going to be a long haul.


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